Email: support @bossgolf.jp
Boss Golf is a Golf Resort Simulator where players are tasked with managing the resort, building up the golf courses, keeping golfers happy and, of course, play a lot of golf!
Boss Golf focuses on three gamplay pillars: Management, Building, and Playing.
Running a successful Golf Resort requires a lot of management skills! Players will be tasked with day-to-day and long-term planning for their resort, ranging from who to hire, which company to undertake a construction job, regulating course fees, balancing the resort budget, arranging tournaments, and much more!
A keen sense of landscaping and design will be very valuable for players when it comes to building up their Golf Resort. Careful decision regarding the shape of the hole, layout of the path network, placement of amenities, quality of the materials, environmental concerns, will have to be made in order for the resort to succeed in attracting the best players in the country, and keeping them happy!
Players themselves will have the opportunity to play through their own holes through a very simple but deep golf gameplay system. Not only their own holes: players will be able to tour the world and play in resorts created by the AI or by other players, and experience the best, and worst, courses around the globe! Tournament play is also planned to allow for players to compete against each other online!
Gus is so far the sole developer behind Boss Golf.
In charge of design, development, art, and all other essential tasks. Gus studied game design at Vancouver Film School, and has had myriad roles in the game industry over the years, ranging from Technical Artist to AI Programmer and beyond. He has worked at some of the biggest developers in the world, including the likes of EA Canada, Square Enix, and Capcom.